Materials and Farming (Patapon 2)
Patapon 2's Evolution Map eats materials at a much higher rate than Patapon 1's crafting system. Every unit has its own evolution path, and each step costs materials and Kaching. On top of that, equipment upgrades, stew cooking, and Mask farming through the Patagate all compete for your resources. This guide covers where to get everything and how to farm without wasting time.
Material Types and Sources
| Material Category | Primary Source | Secondary Source |
|---|---|---|
| Wood | Pan Pakapon minigame | Boss drops (story + Patagate) |
| Meat | Pan Pakapon minigame | Hunting missions, boss drops |
| Stone / Ore | Kon Kimpon minigame | Boss drops (Zaknel, Garl) |
| Alloy | Ton Kampon minigame (only consistent source) | Boss drops (Kanogias, Garl) |
| Hide | Boss drops | Hunting missions |
| Bone | Boss drops | Hunting missions |
| Fang / Feather | Boss drops | Hunting missions |
| Liquid | Tsun & Tsuku minigame (only consistent source) | Boss drops (very rare) |
| Kaching | Patagate runs, boss farming, minigames | Hunting missions |
Kaching Farming
Kaching is the bottleneck in Patapon 2. Evolution Map steps, minigame entry fees, and equipment all cost Kaching. Here are the best methods, ranked by efficiency.
Tier 1: Fastest Methods
Kururu Beruru (Bell Minigame) Material Trade-In
The bell minigame lets you trade in excess materials for new drops. If you have a stockpile of unwanted Grade 1-2 materials, converting them through the bell minigame generates usable Grade 2-3 materials. While this is not a direct Kaching source, it eliminates the need to spend Kaching on materials you can self-produce.
Patagate Parachi Conversion
Every Patagate run generates Parachi (a special currency). When you exit the Patagate, each Parachi converts to five Kaching. A successful Patagate run against a mid-tier boss can yield 500-1,000+ Kaching depending on performance. This is the highest raw Kaching income in the game.
Tier 2: Solid Methods
Boss Stagger Farming
Same concept as Patapon 1. Stagger bosses repeatedly with low-damage weapons for material drops. Each boss also drops Kaching on defeat. Combine Kaching and material farming in the same run.
Story Mission Replays
Replay early story missions with an over-leveled army for quick, guaranteed Kaching. Lower risk than Patagate, but lower reward.
Tier 3: Supplemental
Hunting Missions
Decent early-game Kaching, but outclassed by Patagate and boss farming once you progress. Still useful for combining Kaching income with material drops from animals.
Boss Stagger Farming (Patapon 2)
The stagger system is identical to Patapon 1, but the Hero unit adds a wrinkle: Hero Mode damage can accidentally kill the boss too fast.
Optimal Stagger Setup
- Hero class: Dekapon. Titan Slam (Hero Mode) staggers bosses. Do not use Robopon or Kibapon, since their Hero Mode deals too much damage.
- Hero Mask: Use a balanced or defensive mask. Avoid offensive masks that inflate your damage.
- Army weapons: Wooden (starter) weapons across all units.
- Army Rarepons: Menyokki on your primary attackers. Menyokki has a 200% Concuss ratio bonus, making it the premier stagger Rarepon.
- Ranged pickup: Keep Yumipons in the back to collect drops that fall behind the frontline.
The Menyokki Stagger Lock (Advanced)
This is the most efficient material farming technique in the game, widely used by the endgame community. The concept is simple: build an entire army of Menyokki Rarepons and equip every unit with the weakest possible wooden weapons.
Menyokki's 200% Concuss ratio bonus means every hit applies massive stagger values to the boss's internal stagger meter. The weak weapons deal negligible actual damage to the boss HP pool. The result: the boss gets trapped in a continuous stagger animation, dropping dozens of materials before it finally dies from accumulated chip damage.
This setup works on any boss. Higher-HP bosses (Manboth, Kanogias, Dettankarmen) yield the most staggers per run because they survive longer.
Do not activate Hero Mode during a Menyokki stagger farm. Even Dekapon Hero Mode deals too much damage when you are trying to keep the boss alive for maximum staggers.
Best Bosses for P2 Farming
| Boss | Why Farm It | Target Materials |
|---|---|---|
| Dodonga (P2) | Fast, low risk. Quick Kaching runs. | Meat, Bone |
| Manboth | High HP means more staggers before it dies. | Bone, Tusk, Ivory |
| Kanogias | Only consistent boss source of alloys and machine parts. | Alloy, Gear, Machine Part |
| Garl | Drops dark materials for specific Evolution Map branches. | Alloy, Dark Stone, Mithril |
| Fennichi | Phoenix Feathers and Fire Stones for fire-resist evolutions. | Feather, Fire Stone, Adamantine |
Patagate Farming
The Patagate is your endgame farming loop. It provides Masks, rare materials, and Parachi (Kaching). Here is how to optimize it.
Patagate Farm Loop
- Select a boss you can clear consistently. Consistency beats difficulty. A 5-minute clear on a mid-tier boss is better than a 20-minute clear with two wipes on a hard boss.
- Use a Robopon Hero for maximum damage speed.
- Equip your best offensive Mask.
- Kill the boss as quickly as possible. Collect Masks and materials from the reward pool.
- Exit the Patagate to convert all Parachi to Kaching at a strict rate of 5 Kaching per 1 Parachi.
- Repeat.
Optimal Patagate Targets
The community consensus for maximum materials per hour:
- Speed farming: Dettankarmen and Zuttankarmen yield the highest material rewards per hour. Deploy a Mogyugyu Yumipon equipped with the Zubizubabya mask for maximum raw damage per second.
- Stagger farming: Deploy a full squad of Menyokki units equipped with the weakest possible weapons. This maximizes the number of staggers before the boss dies, triggering the stagger loot table repeatedly.
Mask Targeting
| Boss Difficulty | Mask Quality | Notes |
|---|---|---|
| Easy | Common masks, small stat bonuses | Good for filling out your collection |
| Medium | Uncommon masks, moderate stat bonuses | Best efficiency for time invested |
| Hard | Rare masks, strong stat bonuses | Farm these once your Hero is geared |
| Very Hard | Legendary masks, extreme stat bonuses | Endgame goal, requires optimized army |
Minigame Farming Priority
Not all minigames are equal. Here is the order you should focus on:
Must-Play
- Ton Kampon (Blacksmith) — Alloys are required for every equipment tier and several Evolution Map branches. No substitute.
- Tsun & Tsuku (Liquid Machine) — Liquids are gated behind this minigame. Without it, specific Rarepon evolutions are locked.
High Priority
- Rah Gashapon (Cooking) — King's Stew before boss fights is a significant advantage. Cook before every difficult mission.
- Shuraba Yapon (Bell) — Material conversion clears your inventory and produces usable mid-tier resources.
As Needed
- Pan Pakapon (Tree) — Wood and Meat when you need them. Boss farming often covers these.
- Fah Zakpon (Flower) — Similar pool to the Tree. Play whichever rhythm you find easier.
- Kon Kimpon (Mountain) — Ores and Stones. Boss farming (Zaknel, Garl) is often faster for these.
For full minigame mechanics and tips, see Minigames.
Evolution Map Material Requirements
The Evolution Map has dozens of nodes, each requiring specific materials and Kaching. Rather than listing every node (check the in-game map for exact costs), here are the patterns:
| Evolution Tier | Typical Material Grade | Typical Kaching Cost |
|---|---|---|
| Basic → Pyokola/Gekolos | Grade 1 | 100-200 |
| Tier 1 → Tier 2 (e.g., Pyokola → Fumya) | Grade 2 | 300-500 |
| Tier 2 → Tier 3 (Memory scroll nodes) | Grade 2-3 | 500-800 |
| Tier 3 → Ultimate (Babassa, Mogyugyu, Wagyanba) | Grade 3-4 | 1,000-2,000 |
Key Takeaways
- Focus on one unit at a time. Evolving three units simultaneously drains your resources across too many material types. Max one unit, then move to the next.
- Unlock class Memories first. The Toripon, Robopon, and Mahopon class unlocks are the most impactful Evolution Map milestones. Prioritize the paths that lead to Memory scrolls.
- Save Grade 4 materials for Ultimate Rarepons. Babassa, Mogyugyu, and Wagyanba are endgame investments. Do not waste Grade 4 materials on intermediate nodes.
If you are short on a specific material type, check the boss drop table in the Boss Guide before grinding minigames. Some materials drop more efficiently from specific bosses than from any minigame.
Farming Priorities by Game Stage
Early Game (Missions 1-10)
- Play minigames to unlock Level 2 difficulty. Two perfects on each Level 1 minigame.
- Run hunting missions for Kaching and basic materials.
- Evolve your first Tatepons to Gekolos for fire resistance.
Mid Game (Missions 11-20)
- Focus on Blacksmith (alloys) and Liquid Machine (liquids) minigames.
- Start boss stagger farming Dodonga and Manboth.
- Push toward the Toripon and Robopon Memory scrolls on the Evolution Map.
- Cook King's Stews before every boss fight.
Late Game (Missions 21+)
- Patagate becomes your primary farming loop. Run it for Masks, materials, and Kaching.
- Target Babassa Rarepons for your primary damage units.
- Farm Kanogias and Fennichi for late-game alloys and fire materials.
- Use the Bell minigame to convert excess low-tier materials into mid-tier resources.
Post-Game / Achievement Hunting
- Complete all three Evolution Map achievements by filling every branch.
- Farm Patagate on the highest difficulty you can clear for Legendary Masks.
- Target Demonically Dangerous achievement (Demon weapon) through endgame boss replays and Patagate.
Advanced Techniques and Exploits
The Piekron Damage Multiplier Glitch
The most famous engine exploit involves the Piekron class Hero unit. When a Piekron enters Hero Mode, it applies a temporary damage multiplier to the squad. Due to a coding oversight in the calculation sequence, this multiplier stacks exponentially when multiple Piekrons are present in a multiplayer or Patagate environment.
Stacking 16 Piekron Hero Mode effects produces a 65,536x multiplier. This allows a squad to deal upwards of 150 million damage in a single strike, instantly annihilating any boss regardless of level or HP pool.
This is a known engine bug, not an intended feature. Using it trivializes all content and removes the satisfaction of legitimate progression. It is documented here for completeness.
Speedrun Strategies
Speedrunners completely ignore the Evolution Map's branching paths. The established route uses base Yaripon and Yumipon classes, rushing to unlock the Mogyugyu (Devil) Rarepon strictly for backline Yumipons. The Mogyugyu flat damage bonuses paired with Yumipon's natural attack speed increase during Fever Mode produces the highest consistent damage per second without requiring rare elemental materials.
Endgame Meta Tier List
The community has established a mathematically proven team composition for endgame content:
| Role | Class | Rarepon | Why |
|---|---|---|---|
| Frontline | Dekapon | Wagyanba | Absorbs all elemental damage. Provides an impenetrable wall. |
| Midline | Yaripon | Babassa | Exploits high attack speed and critical hit ratios (+400% crit bonus). |
| Backline | Yumipon | Mogyugyu | Deals maximum flat damage (0-400 bonus) from a safe distance. |
| Hero | Tatepon | Best defensive mask | Energy Field creates a localized invincibility shield. The only mathematically viable counter to the remaster's 60fps damage bug on Hard Mode. |