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100% Achievement Guide

ARC Raiders has 50 Steam achievements (51 on PlayStation 5, which includes a Platinum trophy for completing all 50). They cover combat, extraction, crafting, exploration, and squad play. Several achievements are hidden on Steam and only reveal their descriptions once you unlock them.

The community estimates 100% completion takes between 60 and 120 hours, depending on squad quality and how efficiently you farm boss encounters and map conditions.

info

Some achievements have known tracking bugs. Where applicable, these are noted below. Check the Steam community guides for the latest patch status on bugged achievements.

Combat and Eradication

These track your kills against ARC machines and other players.

AchievementHow to UnlockTips
Racking Them UpDestroy 50 ARC enemies.Early progression milestone. Comes naturally within your first few hours.
Trail of DestructionDestroy 100 ARC enemies.Cumulative across all raids. Keep playing.
Shots FiredDeal 1,000 damage to ARC enemies.Known bug: Frequently stops tracking after your first raid session. If it stalls, restart the game client and check if progress resumes.
Bringing Down the Big GunsDestroy a Rocketeer.47% global completion. Standard heavy encounter on mid-tier maps. You will run into Rocketeers naturally on Blue Gate and higher.
Into the BreachDestroy a Bastion.Comes naturally as you fight armored targets on mid-to-late maps.
A Tale for the AgesDestroy The Queen.10% global completion. Requires a full squad with high-tier gear and coordinated DPS. See the ARC Machines guide for tactics.
Death From AboveDeal 50 damage to any enemy while riding atop a Rocketeer.Requires vaulting onto the Rocketeer's chassis during combat and attacking while mounted. Highly situational.
Crossed the ThresholdKnock out a Raider (another player).Your first PvP kill. Comes from normal gameplay.
UnyieldingKnock out 10 Raiders.Cumulative PvP kills across all raids.
Up Close and PersonalKnock out a Raider using a Raider Tool (melee).Requires getting into melee range and finishing a player with your tool. Best attempted on a downed opponent.
Three Birds, One Stone(Hidden) Destroy 3 ARC enemies with a single Wolfpack grenade.Wolfpack grenades unlock at Explosives Station Level 3. Find a cluster of Ticks or Wasps in a tight corridor and throw into the center. Dam Battlegrounds has good spawn clusters.
Snitches get Stitches(Hidden) Destroy a Snitch with a Stitcher weapon.Requires using the specific Stitcher weapon type against a Snitch drone.
BlindsidedDestroy a Sentinel with a Raider Tool (melee).5% global completion. Extremely situational. Requires sneaking up on a Sentinel and finishing it in melee range.
Hook, Line, and SinkerUse a Lure Grenade to make a drone attack another drone.Was previously bugged. Fixed in early 2026 patches. Now tracks correctly. Requires a Lure grenade from the Explosives Station.
Enemy of My EnemyGet another Raider downed by ARC enemies you summoned with a Snitch Scanner.Known bug: Inconsistent trigger logic around final-blow attribution. May require multiple attempts.

Extraction, Survival, and Traversal

These reward map knowledge, positioning, and clutch escapes.

AchievementHow to UnlockTips
Rite of PassageSafely return to Speranza for the first time.Unmissable. Triggers at the end of the tutorial or your first extraction.
Escape Artist(Hidden) Safely return to Speranza 100 times.Long-term milestone. No need to grind.
Well-Traveled(Hidden) Safely return from Dam Battlegrounds, Buried City, and Spaceport.One extraction from each map. Free loadouts count.
Behind Closed DoorsVisit a locked room on Dam Battlegrounds, Buried City, or Spaceport.66% global completion. Requires crafting and deploying a breach charge to open a locked door.
Into Thin AirSafely return to Speranza through a Raider Hatch.Raider Hatches are limited-use underground extraction points. Look for hatch markers on the walls.
In the Nick of TimeSafely return to Speranza with less than 5 seconds left in the round.Relies on the extraction timer grace period. If you call the elevator before the timer hits zero, it still arrives.
Not Over Till It's OverSafely return to Speranza while downed.Your squadmates must secure the extraction zone and complete the timer while you bleed out. Coordinate with your team.
Top of the WorldReach the top of the Launch Towers in Acerra Spaceport.You must trigger the peak hitbox yourself. Nearby players do not share the unlock. Free loadout is fine.
A Vendetta Is BornGet knocked down and finished while inside an extraction point.Highlights the danger of extraction camping. This will happen to you eventually.
Just Dropping InGet hit by a Supply Drop.Requires standing under a dynamic event supply drop. Bad positioning that accidentally gets you an achievement.

Economy, Crafting, and Player Interaction

These track your progression through the crafting system and social mechanics.

AchievementHow to UnlockTips
The Long HaulReach a total lifetime loot value of 1,000,000.Massive cumulative milestone. Requires consistent high-tier map farming.
The Big Haul(Hidden) Return to Speranza with 50,000 worth of loot in a single run.Requires a flawless extraction from an endgame zone with a full inventory. Stella Montis and Riven Tides have the best loot tables.
Scavenger(Hidden) Search 50 loot containers.Unlocks naturally within your first few hours.
Getting SeriousUpgrade a Workshop station to Level 2.Requires intermediate ARC components and refining materials.
Expert WeaponsmithUpgrade a weapon to Tier IV.Requires Gunsmith Level 3 and significant material investment.
Bells and WhistlesHave 4 weapon mods on a single weapon.59% global completion. Easily achieved once you reach mid-tier weapons. Mod slots unlock with weapon tier upgrades.
Comparative StudyUse 4 different weapons to deal damage in the Practice Range.Simple. Go to the Practice Range in Speranza and fire four different weapons at targets.
Back from the BrinkRevive a squadmate 10 times.40% global completion. Cumulative across all raids. Standard cooperative play.
See You NeverReturn to Speranza while leaving a teammate behind.Triggers when you extract while a squadmate is still active on the surface. Will happen naturally.
Heart of GoldBe thanked 10 times in direct response to something you did.Uses the contextual communication wheel. Help squadmates (drop items, revive, share callouts) and they can thank you through the comms system.
For Science!Get gas, stun, and burn statuses at the same time.Dangerous. Often requires deliberate self-sabotage with different grenade types. Have healing ready.

Additional Confirmed Achievements

The following achievements are confirmed to exist in the game's API but have limited community documentation. Names are verified, but some unlock conditions may be incomplete.

AchievementKnown Information
Legend of SperanzaTied to narrative progression choices. Trophy-hunting communities flag this as potentially missable depending on quest decisions.
Dedicated to the CraftLikely tied to crafting milestones.
Self-SufficientLikely tied to solo extraction or self-reliance mechanics.
Horseshoes and Hand GrenadesLikely tied to explosive kills or near-miss mechanics.
Long ShotLikely tied to long-range kill distance.
Mechanical FailureLikely tied to destroying ARC machines through weak point mechanics.
Same Song, Same VerseUnknown unlock condition.
The Friends We Made Along The WayLikely tied to squad or social mechanics.
Today You, Tomorrow MeLikely tied to helping other players.
warning

"Legend of Speranza" is heavily flagged by the community as potentially missable based on narrative progression choices. If you are going for 100%, research the specific quest decisions before progressing the story.

Early Game (Levels 1 to 10)

  1. Rite of Passage comes from the tutorial or your first extraction.
  2. Scavenger unlocks within your first few hours of looting.
  3. Racking Them Up (50 ARC kills) comes naturally.
  4. Well-Traveled requires one extraction from each of three beginner maps. Free loadouts work.
  5. Comparative Study takes two minutes in the Practice Range.
  6. Behind Closed Doors requires one breach charge on any of the three beginner maps.

Mid Game (Levels 10 to 20)

  1. Bells and Whistles once you have a weapon with four mod slots.
  2. Getting Serious once you upgrade any station to Level 2.
  3. Trail of Destruction (100 ARC kills) accumulates naturally.
  4. Top of the World on a Spaceport run. Free loadout is fine.
  5. Bringing Down the Big Guns from your first Rocketeer kill.
  6. Crossed the Threshold and Unyielding accumulate from PvP encounters.

Late Game (Levels 20 to 40)

  1. Expert Weaponsmith once you reach Gunsmith Level 3.
  2. Three Birds, One Stone with a Wolfpack grenade on a Tick cluster.
  3. Hook, Line, and Sinker with a Lure grenade.
  4. A Tale for the Ages from a Queen boss encounter. Full squad required.
  5. Into Thin Air by extracting through a Raider Hatch.
  6. The Big Haul from a full-inventory Stella Montis or Riven Tides extraction.

Endgame (Levels 40+)

  1. Escape Artist (100 extractions) and The Long Haul (1,000,000 lifetime loot) come from sustained play.
  2. Blindsided (melee a Sentinel) and Death From Above (ride a Rocketeer) are the hardest situational achievements.
  3. Legend of Speranza depends on narrative quest choices. Research before committing.

Difficulty Ratings

DifficultyAchievements
Easy (comes naturally)Rite of Passage, Scavenger, Racking Them Up, Trail of Destruction, Well-Traveled, Comparative Study, Behind Closed Doors, Bells and Whistles
Moderate (some effort)Escape Artist, Getting Serious, Back from the Brink, Top of the World, Bringing Down the Big Guns, Into the Breach, Crossed the Threshold, Heart of Gold, Into Thin Air
Hard (dedicated grinding)Expert Weaponsmith, Unyielding, Three Birds One Stone, The Big Haul, The Long Haul, Hook Line and Sinker, In the Nick of Time, Up Close and Personal, For Science!
Very Hard (endgame)A Tale for the Ages, Blindsided, Death From Above, Enemy of My Enemy, Legend of Speranza, Snitches get Stitches